Online game

Results: 1329



#Item
111Artificial intelligence / Software / Gaming / Multi-agent systems / Fiction / Game design / Dynamic game difficulty balancing / Software agent / Agent / Star Trek Online / Simulation

Keeping the Trainee on Track Joost Westra, Frank Dignum, Virginia Dignum Abstract— Serious games and other training applications have the requirement that they should be suitable for trainees with different skill level

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
112Game theory / Mechanism design / Marketing / Auctions / Decision theory / Auction theory / Optimal mechanism / Profit / VickreyClarkeGroves mechanism / VickreyClarkeGroves auction / Bitcoin / Online advertising

Speaker: Susan Athey (Stanford) Title: The economics of crypto-currencies Abstract: This presentation takes an early look at the economics of Bitcoin and alternative cryptocurrencies, with a focus on raising open questio

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Source URL: www.sigecom.org

Language: English - Date: 2014-05-23 12:27:48
113Gaming / Video game design / Software / Video game culture / Windows games / Multiplayer video game / Sping / League of Legends / Video game / Ping / Nonverbal communication / Online game

Ping to Win? Non-Verbal Communication and Team Performance in Competitive Online Multiplayer Games 1 Alex Leavitt,1 Brian C. Keegan,2 Joshua Clark 1 University of Southern California, Los Angeles, California, USA

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:55:26
114Cheating / Behavior / Gaming / Action philosophy) / Cheaters / Cheating in video games / Cheating in poker / BradleyTerry model / Cheat

Probabilistic Approaches to Cheating Detection in Online Games Laetitia Chapel, Dmitri Botvich and David Malone Abstract— Cheating is a key issue in online games, as it reduces the satisfaction of honest players with a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
115Gaming / Software / Windows games / Massively multiplayer online role-playing games / Virtual economies / Virtual reality / Role-playing game terminology / Alternate character / Eve Online / World of Warcraft / Massively multiplayer online game / Avatar

Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California

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Source URL: alexleavitt.com

Language: English - Date: 2016-01-18 15:51:11
116Massively multiplayer online role-playing games / Windows games / Virtual economies / Role-playing game terminology / Virtual communities / EverQuest II / EverQuest / Thief / Crowd control / Experience point / Daybreak Game Company / Cleric

Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
117Educational psychology / Psychometrics / Standardized tests / Standards-based education / Free software / Massive open online course / Test / Bayesian game / Educational assessment / Item response theory / Educational technology

Personalized Exams and Learning in Massive Open Online Courses Pushkar Kolhe Georgia Institute of Technology, 810 Atlantic Drive., Atlanta, GAUSA Dr. Michael L. Littman Brown University, 115 Waterman St. Providen

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Source URL: crowdml.cc

Language: English - Date: 2015-07-08 13:58:31
118Artificial intelligence / Blizzard games / Windows games / Multiplayer online games / Video games with isometric graphics / Reactive planning / StarCraft / Intelligent agent / Micromanagement / Multi-agent system / Subsumption architecture / Cognitive architecture

Reactive Planning Idioms for Multi-Scale Game AI Ben G. Weber, Peter Mawhorter, Michael Mateas, and Arnav Jhala Abstract— Many modern games provide environments in which agents perform decision making at several levels

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
119Video game culture / Social information processing / Role-playing game terminology / ESports / Community building / Virtual reality / ESL / Gamemaster / Gateway AnyKey / Online community / Internet bot

AnyKey Workshop #2 White Paper Barriers to inclusion and retention: The role of community management and moderation (AprilBackground: AnyKey workshops are private day-long sessions ofstakeholders and are f

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Source URL: www.anykey.org

Language: English - Date: 2016-05-11 11:05:06
120

CHINA’S E-COMMERCE: THE NEW BRANDING GAME In growing numbers, Chinese shoppers migrate their online purchases from cheap, generic goods to brands. This is redefining the whole e-commerce landscape. Copyright © 2015

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Source URL: www.bain-company.ch

Language: English - Date: 2016-03-09 03:24:36
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